The paper is published in the Proceedings of the Royal Society.
Brief Summary of the paper
I was interested in how line-call disputes arise – are disputes largely due to gamesmanship by players or lapses by judges, or is there genuine perceptual uncertainty?
Line-call disputes are now resolved in many tournaments using the Hawk-Eye ball tracking system, which is claimed to locate the actual 3-D position of the ball to within a few millimetres. I analysed how challenges and errors relate to the actual position of the ball reported by Hawk-Eye.
What did I do?
I usually conduct research in the lab, studying how our perceptual abilities
depend on the physical information available in the image. Watching tennis it
occurred to me that Hawk-Eye data allow us to look at the possible causes of
line call challenges and errors, because they give a record of actual ball position
to compare against player and line judge reports. What is the cause of line
call disputes?
I analysed the 1473 challenges that had been made in 15 ATP tournaments during 2006 and 2007.
What did I find?
Disputes and errors were very tightly clustered around balls bouncing very close
to the line. 95% or 19 out of every 20 challenges occurred when the ball bounced
within 10 cm (4 inches) of a court line, with over half the challenges occurring
for balls bouncing less that 2.25 cm (1 inch) from the line. Challenges really
do reflect perceptual uncertainty. About 40% of the disputed line calls were
incorrect, so judges are correct more often than players in the disputed calls,
but still do make errors.
Implications
A certain number of line call errors are inevitable, simply due to limitations
in our ability to judge the positions of objects in view, so it is right that
players have an opportunity to challenge, and they should make careful use of
these opportunities. On the other hand, errors are relatively infrequent, so
it seems fair to limit the number of unsuccessful challenges available. Judgements
are more difficult for balls bouncing near base and service lines than for balls
bouncing near side lines, probably because it moves across the field of view
faster, and there is greater uncertainty along the ball’s trajectory.
What is the explanation?
Ultimately performance is limited by a form of noise. We are all familiar with
background noise intruding on radio reception, producing hiss or crackle, and
producing snow speckles on TV pictures. The brain is also an electrical system,
though a hugely sophisticated one, with tiny signals travelling between masses
of brain cells. A very small amount of background noise in these signals normally
has no noticeable perceptual effect, but in extreme situations where we need
to make very fine discriminations, the noise can tip the balance between one
perceptual decision and another. We know a fair amount about this kind of neural
‘noise’. I developed a simple mathematical model of line-call decisions,
incorporating in a small amount of noise, and found that it predicted challenges
and errors very accurately.
This kind of neural noise is not normally so strong that it is actually perceived as an external event (unless one is looking at faint stars, for example), but it still influences the hidden processes that take place during our decision making.
Line judges are more precise, or less noisy, than players, perhaps a reflection of a better vantage point and a high degree of training. Errors are more prevalent for bounces near the base and service lines.
I have created a very simple Flash demonstration of the visual task faced by line judges and players when attempting to judge bounce position.